glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glFramebufferTexture (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, final_texture_id, 0);
+ glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, final_texture_id, 0);
g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
ops_set_render_target (&self->op_builder, final_fbo_id);
gsk_gl_renderer_render_ops (self);
ops_finish (&self->op_builder);
+
+ glDeleteTextures (1, &texture_id);
+
texture_id = final_texture_id;
}